Trappersquares.io
Nickname had a score of 0 and placed 0 traps to defaet 0 enmeies before they were tragically defeated by a basic enemy.
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Advertisement AdvertisementTrap Hunter Enemy
Trap Destroyer Enemy
Trap Seeker Boss
Golden Angel Boss
Basic enemies do a small amount of damage and have a small amount of health.
Slow, tanky turret that continually fires at the player.
Bursts into a ring of shrapnel when destroyed.
Super large and slow it will crush traps with massive damage.
Extremely fast enemy that dodges around traps and hits hard.
Obliterates any trap it touches.
High-speed secondary enemy that shoots in a straight line.
First 10 traps hit get teleported away.
Spawns in swarms of 15 to 30 that move as a coordinated hoard.
Has 3 unkillable orbiting shards.
Fast enemies are fast, do a very small amount of damage, and have a small amount of health.
Big enemies do a decent amount of damage and are slow.
Massive enemies are very slow and do a lot of damage.
Bullet enemies are very fast and do a high amount of damage.
Trap Hunter Enemy
Trap hunter enemies target traps and do a high amount of damage to them. However, they can not damage the player.
Trap Destroyer Enemy
Trap destroyer enemies target traps and do a very high amount of damage to them. However, they can not damage the player.
Cloaking enemies are more difficult to see.
Hydra enemies will split into three big enemies when destroyed.
Dasher enemies will temporarily speed up and dash at the player (speed 50). When dashing damage is halved.
Teleporting enemies will periodically teleport around the player.
Ghost enemies will phase through traps temporarily before becoming defeatable again.
Leech enemies will remove dopped gold that they are defeated next to.
Camo enemies look like a basic trap.
Plow enemies can push regain and health traps around and are not damaged by them. However, they are damaged by basic and big traps.
Rhino enemies are slow to turn but will charge through many traps.
Apex enemies are very fast and deal deadly amounts of damage.
The challenger boss is slow but has a lot of health and high damage.
The pursuer boss is fast and high health and high damage.
The charger boss is very slow to turn but can get very fast.
EMimic enemies will periodically change their appearance to look like basic, big, regain, or health traps.
The ravager boss steals points from you until it is defeated.
The reinforcement boss will periodically spawn other enemies for support.
The sentry boss will shoot fast projectiles at you which quickly destroy traps.
The soul boss drains your health and changes its health and gold based on time played.
The shadow boss comes from the dark and packs a punch. Good luck!
Trap Seeker Boss
The trap seeker boss is fast and hunts down your traps. Make sure you have enough!
Golden Angel Boss
The golden angel boss will steal your gold. Make sure you don't run out.
The Dimensional Boss will spawn a portal when defeated. I wonder where it leads to?
Basic traps cover a small area, have a small amount of health, and deal a small amount of damage to enemies.
Big traps cover a large area, have a decent amount of health, and deal decent damage.
Slow traps do not damage enemies but instead permanently slow them down. They lose health every time they slow an enemy.
Regain traps will slowly gain back their health when damaged.
Health traps will heal the player whenever they get damaged by an enemy.
Point traps will multiply the amount of points and gold dropped by enemies.